| addDoubleLinear | yes |
| anisotropic | partially |
| blendcolors | yes |
| blinn | partially |
| brownian | partially |
| bulge | yes |
| bump | yes |
| bump3d | yes |
| checker | yes |
| clamp | yes |
| cloth | yes |
| cloud | partially |
| condition | yes |
| contrast | yes |
| crater | no |
| displacementShader | partially |
| distanceBetween | yes |
| envFog | no |
| envTextureBall | no |
| envTextureChrome | no |
| envTextureCube | no |
| envTextureSky | no |
| envTextureSphere | no |
| filetexture | partially |
| fluidShape | no |
| fluidTexture2d | no |
| fluidTexture3d | no |
| fractal | yes |
| gammaCorrect | yes |
| granit | no |
| grid | yes |
| hairTubeShader | no |
| hsvToRgb | yes |
| lambert | yes |
| layered shader |
no |
| layered texture |
no |
| leather | no |
| lightFog | no |
| luminance | yes |
| marble | partially |
| mia_material_x | partially |
| mountain | partially |
| movie | no |
| multiplyDivide | yes |
| noise | partially |
| ocean | yes |
| oceanShader | partially |
| particleCloud | no |
| particleSampler | partially |
| phong | yes |
| phongE | no |
| place2dtexture | yes |
| place3dTexture | yes |
| plusMinusAverage | yes |
| projection | yes |
| psdFile | no |
| ramp | yes |
| rampShader | partially |
| reverse | yes |
| rock | no |
| samplerInfo |
partially |
| shadingMap | no |
| snow | yes |
| solidFractal | yes |
| stucco | no |
| surfaceShader | no |
| use background |
no |
| volumeFog | no |
| volumeNoise | yes |
| volumeShader | no |
| water | no |
| wood | yes |
| pointLight | yes |
| spotLight | yes |
| volumeLight | yes |
| areaLight | yes |
The term "partially" means that a basic functionality exists but some features are missing.